![]() ![]() What made you choose to use fairy-tale women as the main characters in this game? What about the idea that they were stories lent itself to what you wanted to do with this game? ![]() Compared to other titles, I think maybe the amount of beer has increased? Yoko: I think of stories while I drink beer. How did you come up with the idea for the story, and how would you compare it to your previous work? It's been three years, but we still feel the same way. Maeda: Even before the Japan release, we thought this was a title that could put up a good fight globally in terms of its world-building and considering Yoko's fan base. Why did you feel now was the time to reach a global audience?įujimoto: The folks at Pokelabo said, "We really want to release this globally." Pokelabo always treats us well, so we thought we can't ignore their wishes. SiNoALICE launched back in 2017 in Japan. Expect large real-time battles, gacha mechanics, and the traditional (or is that untraditional?) Yoko Taro-ness. producer Shogo Maeda to discuss what's in store for this twisted adventure where fairytale characters must kill one another to revive their authors. To celebrate the occasion, he sat down alongside Square Enix producer Yoshinari Fujimoto and Pokelabo, Inc. The mastermind behind the Nier and Drankengard series, Yoko Taro, has a new free-to-play mobile RPG, SINoALICE, that launches today. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |